The second phase of designing the screens for our interactive product was followed by another review by my peers and tutor. Below are review sheets followed by my response and implementation to the screen design.
For the first assessment, I have created screen designs carrying the visual identity throughout apart from using some reference images that I am in the process of illustrating.
This week I am finalising visual identity for my “Life Below Water” interactive project. A peer review will be helpful feedback for necessary improvements.
In my first phase of design, I produced a home screen with illustrated mangrove as background and the logo. A review of the brand and aesthetics has been conducted by my peers and tutor.
User interface design is mistakenly thought of how a website or app look, the graphic design, yet UI design is more than that. It provides the user with the right tools to accomplish their goals.
Today’s task was to develop at least two scenarios and try to predict how our user personas will interact with our interactive product in a given situation.
User scenarios are the stories that our personas act out. Basically, user scenarios are thought exercises (though represented as a written description and/ or visually) in which you predict how certain types of users —
Using Adobe Illustrator we had to produce three different versions of one screen and receive feedback from our peers. I have taken an illustrative and photographic approach as options, played with ‘white space’ as well
Personas are representations of the goals and behaviours of the hypothesised group of users. They are discussion documents that we use to help us see our work through the eyes of the people we aim
Two user personas for my “Life below water” interactive product Educational website about the mangroves would mostly be of interest to students, teachers, conservationist Source: Layout based on Xtensio template: https://xtensio.com/user-persona/