Screen Designs
For the first assessment, I have created screen designs carrying the visual identity throughout apart from using some reference images that I am in the process of illustrating.
Interactive Design Blog
For the first assessment, I have created screen designs carrying the visual identity throughout apart from using some reference images that I am in the process of illustrating.
This week I am finalising visual identity for my “Life Below Water” interactive project. A peer review will be helpful feedback for necessary improvements.
In my first phase of design, I produced a home screen with illustrated mangrove as background and the logo. A review of the brand and aesthetics has been conducted by my peers and tutor.
Using Adobe Illustrator we had to produce three different versions of one screen and receive feedback from our peers. I have taken an illustrative and photographic approach as options, played with ‘white space’ as well
Two user personas for my “Life below water” interactive product Educational website about the mangroves would mostly be of interest to students, teachers, conservationist Source: Layout based on Xtensio template: https://xtensio.com/user-persona/
In relation to designing for the screen, it must answer the question How to ‘do something’ or to explain ‘how something works’ Whether the interaction involves replacing a printer cartridge or assembling an Ikea flatpack,
Keep in mind to answer these 4 crucial questions: What is the project? Who will use it? Where will it be used? Why will they use it?
Project Brief For this assessment, we need to produce a design document for an interactive product which addresses an aspect of the United Nations SUSTAINABLE DEVELOPMENT GOAL 14: Life Below Water The project can provide
Today’s lecture was about the Planning tools for interaction and information design and its context: Research the problem that needs to be solved Understanding the users and their needs Planning Tools and Techniques: Storyboard Flowcharts
Interaction design is an important component within the giant umbrella of user experience (UX) design. It can be understood in simple (but not simplified) terms: it is the design of the interaction between users and