The second phase of designing the screens for our interactive product was followed by another review by my peers and tutor. Below are review sheets followed by my response and implementation to the screen design.
For the first assessment, I have created screen designs carrying the visual identity throughout apart from using some reference images that I am in the process of illustrating.
This week I am finalising visual identity for my “Life Below Water” interactive project. A peer review will be helpful feedback for necessary improvements.
In my first phase of design, I produced a home screen with illustrated mangrove as background and the logo. A review of the brand and aesthetics has been conducted by my peers and tutor.
Today’s task was to develop at least two scenarios and try to predict how our user personas will interact with our interactive product in a given situation.
Using Adobe Illustrator we had to produce three different versions of one screen and receive feedback from our peers. I have taken an illustrative and photographic approach as options, played with ‘white space’ as well
Two user personas for my “Life below water” interactive product Educational website about the mangroves would mostly be of interest to students, teachers, conservationist Source: Layout based on Xtensio template: https://xtensio.com/user-persona/
Progressing my interactive product for “Life below water” sustainability goal 14, I mapped out an information architecture diagram based on the mangroves content research. Source: Feature image: https://brainhub.eu/blog/information-architecture/
Keep in mind to answer these 4 crucial questions: What is the project? Who will use it? Where will it be used? Why will they use it?
Project Brief For this assessment, we need to produce a design document for an interactive product which addresses an aspect of the United Nations SUSTAINABLE DEVELOPMENT GOAL 14: Life Below Water The project can provide